Reply. Triumph7560 PC Master Race • 2 yr. ago. 1: there's already a mod that fixes this on the ps4. 2: it runs on the same engine as Dark Souls 3 (you can literally load Bloodborne levels in Dark Souls 3). 3: even if this were the case they fixed the same issue with the Dark Souls 1 '"""remaster"""". Reply.
A technical analysis deemed The Last of Us Part I for PC "effectively a beta" prior to the release of multiple patches. The Last of Us Part I 1.0.2.0 Patch Notes. Fixed a crash that may occur
The Last of Us PC patch 1.0.2.0 is out now, and while it does fix some visual bugs and improve stability, there's plenty left to be fixed. Menu News Hardware Gaming Mobile Finance Software Deals
The latest The Last of Us Part 1 PC patch notes has been released by Naughty Dog containing a fix to the frustrating "building shaders" issue. Fixed a crash that would occur on boot on Windows 11;
It's fair to say the The Last of Part I on PC is disappointing a lot of games. One only need look at the 'Most Negative' rating on Steam out of more than 9,000 user reviews. What's been deemed by
Quit the game. Set your monitor refresh rate in Windows to 60Hz. Fire up the game again. Go into settings and turn on V-sync but leave framerate limit unlimited. OPTIONAL – turn motion blur up to around 8 in game settings for extra smoothness. And that’s it.
#TheLastOfUsPart1pc #TheLastOfUsPart1OptimizationGuide #TheLastOfUspart1BestSettings ⏰Timestamps : 0:00 Intro1:11 Shader Precompiling issue1:41 Ram and Vram
The Last of Us Part I PC Patch 1.0.2.0 Patch Notes. Fixed a crash that may occur while quickly swapping between character skin thumbnails; Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time; Fixed one known crash that would happen randomly during gameplay
New Optimized Settings | Up to 25% Perf Improvement | The Last of Us Part 1 | Patch v1.1.0. Due to Patch v1.1.0, the game introduced more graphical settings and some of them became more heavy on the GPU. After some tinkering with the settings (again) I found out that some settings result in better image quality and no performance impact, while
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